The swimming jellyfish: sixteen LEDs in the bell, a motor that swims it forwards or backwards at variable speed, and the same coded RF remotes as the lanterns. Three units.
Pairing remote buttons works exactly like the lantern โ capture a code into a scene card. What's new is the motor row in every card:
| Motor setting | What happens |
|---|---|
| unticked | this scene doesn't touch the motor โ a pure lighting cue while the jellyfish keeps swimming (or stays still) |
| ticked, slider at 0 | explicit stop |
| ticked, slider right | swim forward โ further right is faster |
| ticked, slider left | swim in reverse |
Typical setup: one button for "glow + slow swim", one for "colour change only" (motor unticked), and an all off blackout scene โ the all-off button in a card fills in lights-off and motor-stop in one click.
Each jellyfish's motor controller is slightly different, so Settings has two numbers per unit (these appear only on motor props):
| Setting | Meaning |
|---|---|
| Motor PWM offset | the stop point. The motor must not turn when a scene sets speed 0. If it creeps, nudge this value until it holds still. |
| Motor PWM range | how much swing full speed adds either side of the stop point โ effectively the top speed. |
jellyfish) so lantern
pushes can't touch them, or individual groups if each swims to different
cues.